Call of Duty: WWII has had a great reveal during this years E3 and the game’s developer Sledgehammer Games bragged about bringing more and more historical accuracy to the game. They also mentioned that they won’t back out even bringing some uncomfortable and dark realities of World War II.

In the multiplayer trailer however, fans noticed that the Swastika symbol of the Nazis were omitted from the flags and was replaced by a plain cross symbol. On the other hand the avatar customization of the game allows the player to play as any gender or race.

This has resulted in players playing as black female soldiers in German World War II uniforms. This has created a lot of stir and drama among the Call of Duty fans. There are players who wants the Swastika to be flown on the flags along with the omission of the non-white and non-male characters.

Image: forbes

A much needed clarification on all this has been provided by Sledgehammer co- founder Michael Condrey in a recent interview with Eurogamer. He mentioned that the campaign mode of the game is as historically accurate as possible but the multiplayer version will ditch that.

He said, “Multiplayer is this gritty, immersive experience, but it’s also about putting you in World War II. So, if you’re a female, or you want to play as a female, if you want to be any one of the multinational cast of characters to represent who you are, to look up to and respect as your avatar, we want to give you that opportunity.

Now, the challenge there, which is real, is half the time you’ll be playing on the Axis team. That was a decision we made intentionally. We know that didn’t happen in the German forces, but we want this to be about you. We’re making this about putting you in this social space and you into your soldier. And we want that to be rewarding and meaningful. I don’t want it to be our decision to force you away from your character into playing a German soldier, just because we put you on the Axis team.”

Condrey also mentioned about the Swastika and other Nazi details,

“In campaign, we need to balance the authenticity with the respect for the fact 100 million people died in the darkest days of humanity. So, you will see the swastika in the campaign, using our military historian to make sure it’s authentic, tasteful and respectful.

But for our multiplayer and zombies players, we’ve chosen deliberately not to include that. We want the community to play together. We want to be respectful of local customs and laws around the world. And frankly it’s a dark symbol with a lot of emotion behind it we don’t feel matches our multiplayer experience.”

This sounds extremely reasonable on Sledgehammers part as they don’t want the teenagers to be playing as Nazis in the multiplayer games. We hope the sensible gamers will understand the point.

Call of Duty: WWII is scheduled to release on November 3 for PS4, Xbox One and PC.

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